🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Taro carbonisé

Taro carbonisé

Blackened taro root. Not the tastiest meal, but a great source of energy for early rainforest settlers.

Poids100 gPile max100Nourriture350 calCompostableCompétenceCuisine au feu de campPosteFeu de camp

Notes

Charred Taro is a basic early-game food produced by charring taro root, offering 350 calories and a modest, imbalanced nutrient profile (10 carbs, 1 protein, 1 vitamin, 0 fat) that yields a low XP multiplier when eaten alone. It is best used as a quick calorie source for rainforest settlers before transitioning to more balanced, higher-tier meals for faster skill-point gain; its 72-hour shelf life and compostability make it a practical emergency staple or compost input.

Les notes sont générées par IA et peuvent être imprécises.

Nutrition

Calories350Shelf life72 h
Carbs10
Protéines1
Matières grasses0
Vitamines1

Régime et XP

Eating doesn't change a food's calories or nutrition — those are fixed. What your diet changes is your skill-gain rate (XP). This estimates the rate this food's nutrients contribute. ≈ estimate; set your diet in the ⚙ Character panel.

Nutrient total12Balanced-diet ××0.5Variety ××1Tastiness ××1Skill-gain rate18

Base: this food alone (+12 base gain). Craving & dinner-party bonuses are situational (assumed ×1).

Recycling & waste

Salvages into (per unit)

The same salvage value leaks out as garbage when this item is consumed in crafting.

How garbage, sorting & recycling work

Total des matières brutes pour fabriquer ceci

Étapes1Main-d'œuvre totale15 calTemps total0.4 min

Catégories

Obtenu à partir de

Voir aussi