⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesModern Upgrade 1

Modern Upgrade 1

Modern Upgrade 1

Produces

ItemQty
Modern Upgrade 11

Ingredients

IngredientQtyType
Steel Bar3item
Rivet10item
Basic Research1category

Crafting

StationLaboratory
Required skillSelf Improvement (level 1)
Labor600 calories
Craft time2 min
Experience1 XP
Throughput30 Modern Upgrade 1 / hour (base)

Total raw materials

Steps22Total labor3317.71 calTotal time37.57 min

Approximate โ€” category ingredients and any production cycles are counted as raw.