🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Self Improvement

Self Improvement

Tier 1

Self-improvement increases both the amount of weight citizens can carry and their stomach capacity. It also decreases the calories expended when using hammers and shovels. Experience is gained when leveling up other specialties.

Tier1Max level7Unlocks5 recipes

A specialty of Survivalist.

Effects

Talents

Notes

Self Improvement is a tier-1 skill that increases a citizen's carry weight and stomach capacity while reducing the calories spent using hammers and shovels. It is unlocked after learning Survivalist and gains experience whenever you level up any other specialty. This skill is the only way to craft upgrade modules, including Basic, Advanced, and Modern upgrades, which reduce resource cost and craft time at crafting stations. A practical tip: because Self Improvement levels passively as you advance other skills, investing in it early ensures you can craft the upgrade modules that make your entire workshop more efficient.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes