⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsSelf Improvement

Self Improvement

Self Improvement

Tier 1

Self-improvement increases both the amount of weight citizens can carry and their stomach capacity. It also decreases the calories expended when using hammers and shovels. Experience is gained when leveling up other specialties.

Tier1Max level7Unlocks12 recipes

A specialty of Survivalist.

Effects

Talents

Notes

Self Improvement is a tier 1 specialty that increases a citizen's carry weight and stomach capacity, allowing them to haul more goods and eat more before becoming full, while also reducing the calorie cost of using hammers and shovels. It unlocks the full range of Basic, Modern, and Advanced upgrade modules, which reduce resource consumption and craft time at stations. Since experience for this skill is gained by leveling other specialties, it naturally progresses alongside broader advancement, making it a practical early investment that supports both personal efficiency and town-wide production.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes