⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsSurvivalist

Survivalist

Survivalist

Tier 1

All citizens are survivalists in the world of Eco. How can you save the world if you can't save yourself?

Tier1Max level7Unlocks0 recipes

Specialties

Notes

Survivalist is a Tier 1 specialty with a maximum level of 7 that emphasizes foundational self-reliance within Eco's highly collaborative society. As a basic skill tree, it fits into the early progression phase where players establish their initial niches before the escalating star costs of learning additional specialties take effect. Players should focus on leveling Survivalist to its cap early on to efficiently secure their basic needs, preserving their skill points for deeper, collaborative specialization later in the game.

Notes are AI-generated and may be imprecise.