≈ base time for a fresh seed under perfect conditions. Real growth also depends on climate, soil, and fertilizer. Farming talents (seeding growth, fertilizer potency) can speed this up — effect varies, not shown as an exact number.
Target soil levels for this plant. Each number is the nutrient concentration (0–1 scale) to aim for: reach it and that nutrient fuels full-speed growth; below it growth scales down (half speed at half the value); more adds nothing. Raise nutrients by spreading fertilizer — see the Farming guide.
Soil Moisture is the in-ground water the plant uses up — a soil resource scored like the nutrients above, and separate from the Rainfall climate band below (wetter ground / nearby water raises it).
Rainfall is a 0–1 scale. Outside the survivable band the plant won't grow or reproduce.
La prosa descriptiva de este wiki la escribe un modelo de lenguaje grande — pero se ejecuta por completo en hardware local y autoalojado: un modelo Gemma 4 E4B en una única NVIDIA RTX 4070 dentro de un servidor doméstico Unraid.
Nothing you read here was generated by a commercial cloud API. The game data itself is pulled live from the Eco server; the AI only fills in flavor and gap text. Like any web server, this one keeps its own request log — including visitors' IP addresses — purely to run and improve the site; it is never sold or handed to a third party.
Este wiki es una de las caras de un mod de Eco más amplio: Solomon, un administrador de IA dentro del mundo que gestiona la economía del servidor, publica contratos de ayuda, mantiene una tienda y responde a los jugadores. El wiki lee los mismos registros y herramientas del juego en vivo que usa Solomon — así que los números se mantienen fieles al mundo en marcha. Lee más sobre el proyecto →
✨ Preguntar a Solomon
Pregúntame lo que quieras sobre el juego Eco — recetas, habilidades, animales, biomas. Leo este wiki para responder, y verás cómo consulto las cosas.