Chandelier
A more modern way to light up a room.
Notas
The Chandelier is a tier-2+ housing object that provides a Lighting value of 8, qualifying it as a higher-tier alternative to basic light sources. Because the Lights furniture category applies diminishing returns (each identical object in a room is worth only 70% of the previous), placing a single Chandelier gives the best value per unit — stacking many in one room yields diminishing returns, so the practical tip is to use one Chandelier as your primary room light and fill remaining Lighting capacity with different furniture pieces for better total housing score.
As notas são geradas por IA e podem ser imprecisas.
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Ingredientes
| Ingrediente | Qtd | Tipo |
|---|---|---|
| 8 | itens | |
| 6 | itens | |
| 5 | itens | |
| 1 | itens |
Byproducts (garbage)
| Material | Qty / craft |
|---|---|
| 0.48 | |
| 0.28 | |
| 0.13 | |
| 0.08 |
Crafting waste collects in the station's garbage output and must be hauled away or recycled — see the Garbage & Recycling guide.
Fabricação
| Trabalho | 120 calorias |
|---|---|
| Tempo de fabricação | 4 min |
| Produtividade | ≈ 15 Luminária de Teto de Aço / hora (base) |
Como objeto colocado
Each extra copy of this furniture type in the same room counts for less housing value than the one before.
Recycling & waste
6× Sucata de plástico
3.5× Sucata de cobre
1.6× Sucata de ferro
1× Sucata de vidro
The same salvage value leaks out as garbage when this item is consumed in crafting.
How garbage, sorting & recycling work
Matéria-prima total para fabricar isto
100× Calcário
58.33× Madeira (any)
39.69× Minério de Ferro
30× Cal Viva
16.78× Sílica (any)
16.04× Minério de Cobre
15.63× Argila
7.83× Calcário triturado
1.33× Barra de aço
Approximate — category ingredients and any production cycles are counted as raw.
Categorias
Obtido de
Veja também
A warm, steady glow that brightens more than just the corners of a room.