Chandelier
A more modern way to light up a room.
Notes
The Chandelier is a tier-2+ housing object that provides a Lighting value of 8, qualifying it as a higher-tier alternative to basic light sources. Because the Lights furniture category applies diminishing returns (each identical object in a room is worth only 70% of the previous), placing a single Chandelier gives the best value per unit โ stacking many in one room yields diminishing returns, so the practical tip is to use one Chandelier as your primary room light and fill remaining Lighting capacity with different furniture pieces for better total housing score.
Notes are AI-generated and may be imprecise.
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Ingredients
| Ingredient | Qty | Type |
|---|---|---|
| 8 | item | |
| 6 | item | |
| 5 | item | |
| 1 | item |
Byproducts (garbage)
| Material | Qty / craft |
|---|---|
| 0.48 | |
| 0.28 | |
| 0.13 | |
| 0.08 |
Crafting waste collects in the station's garbage output and must be hauled away or recycled โ see the Garbage & Recycling guide.
Crafting
| Labor | 120 calories |
|---|---|
| Craft time | 4 min |
| Throughput | ≈ 15 Steel Ceiling Light / hour (base) |
As a placed object
Each extra copy of this furniture type in the same room counts for less housing value than the one before.
Recycling & waste
6× Plastic Scrap
3.5× Copper Scrap
1.6× Iron Scrap
1× Glass Scrap
The same salvage value leaks out as garbage when this item is consumed in crafting.
How garbage, sorting & recycling work
Total raw to craft this
100× Limestone
58.33× Wood (any)
39.69× Iron Ore
30× Quicklime
16.78× Silica (any)
16.04× Copper Ore
15.63× Clay
7.83× Crushed Limestone
1.33× Steel Bar
Approximate โ category ingredients and any production cycles are counted as raw.
Categories
Obtained from
See also
A warm, steady glow that brightens more than just the corners of a room.