🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Electronics

Electronics

Tier 4

Electronics improves the recipes for many advanced materials needed for advanced technology. Levels up by crafting related recipes.

Tier4Max level7Unlocks33 recipes

A specialty of Engineer.

Effects

Talents

Notes

Electronics is a tier‑4 skill that unlocks the recipes for advanced circuits, motors, computer labs, and electronics‑specific upgrade modules. It requires the Engineer skill as a prerequisite and is leveled up by crafting those same electronic components. Because nearly every high‑tech building and machine depends on Basic and Advanced Circuits, an electronics specialist is essential once a settlement moves beyond early industry. A practical tip: keep a steady supply of copper and iron available for circuitry, as a bottleneck in those raw inputs will stall the entire town’s technological progress.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes