⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsElectronics

Electronics

Electronics

Tier 4

Electronics improves the recipes for many advanced materials needed for advanced technology. Levels up by crafting related recipes.

Tier4Max level7Unlocks32 recipes

A specialty of Engineer.

Effects

Talents

Notes

Electronics is a Tier 4 specialty under the Engineer profession that improves recipes for advanced materials required for high-tier technology. This skill is essential for producing critical components like Electric Motors, Fuses, and Lasers. To progress, players should focus on crafting Electronics-related recipes to reach the maximum level of 7.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes