⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesBasic Upgrade 2

Basic Upgrade 2

Basic Upgrade 2

Produces

ItemQty
Basic Upgrade 21

Ingredients

IngredientQtyType
Gathering Research Paper Basic1item
Metallurgy Research Paper Basic2item
Wooden Hull Planks4item
Basic Upgrade 11item

Crafting

StationResearch Table
Required skillSelf Improvement (level 1)
Labor60 calories
Craft time4 min
Experience1 XP
Throughput15 Basic Upgrade 2 / hour (base)

Total raw materials

Steps8Total labor3400 calTotal time98 min

Approximate โ€” category ingredients and any production cycles are counted as raw.