⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsBasic Upgrade 1

Basic Upgrade 1

Basic Upgrade 1

Efficiency Modules

Basic Upgrade that increases crafting efficiency.

Weight1 gMax stack100SkillSelf Improvement Lv 1StationResearch Table

Notes

Basic Upgrade 1 is a tier-1 efficiency module that reduces both the resource cost and crafting time of work orders when installed in a compatible crafting station. It fits into the Module Component slot, works in any room regardless of room tier, and is the entry-level upgrade for early-game stations. As the base of the Basic Upgrade line, it is also used as an ingredient to craft Basic Upgrade 2, making it a useful early investment for improving workshop productivity.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules

Ingredients

IngredientQtyType
Dendrology Research Paper Basic2item
Geology Research Paper Basic3item

Crafting

Labor60 calories
Craft time2 min
Throughput30 Basic Upgrade 1 / hour (base)

Total raw to craft this

Steps3Total labor210 calTotal time7 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

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