🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Advanced Upgrade 1

Advanced Upgrade 1

Efficiency Modules

This is a deprecated item that will be removed in a future update.

Weight1 gMax stack100

Notes

The Advanced Upgrade 1 is a crafting efficiency module for advanced stations, reducing resource cost and craft time. It is the first tier of advanced upgrades, later used as an ingredient to craft the Advanced Upgrade 2. Because producing multiple copies is needed both for immediate use on stations and as components for higher-tier modules, stockpiling them supports your settlement’s industrial progression.

Notes are AI-generated and may be imprecise.

As an upgrade module

no slot — can't be installed (deprecated)Room tier+1deprecated

How the Update 14 module system works

Categories

See also