⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsCooking

Cooking

Cooking

Tier 3

The basics of cooking in a more civilized environment give bonuses to a variety of food recipes. Levels up by crafting related recipes.

Tier3Max level7Unlocks30 recipes

A specialty of Chef.

Effects

Talents

Notes

Cooking is a Tier 3 specialty that builds on the Chef skill, unlocking advanced recipes such as Phad Thai, Crispy Bacon, and Clam Chowder plus the Culinary Research Paper Advanced. It levels up by crafting these dishes, which provide better nutrition and balance than raw ingredients — directly improving everyone's skill-point gain when eaten. A practical tip: stocking a variety of these cooked meals in town stores raises the overall community XP multiplier, making progress toward stopping the meteor faster.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes