⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeTopicsChoosing a Profession

Choosing a Profession

Choosing a Profession

A world with a range of professions can trade for mutual benefits.

Once you've covered your basic needs, it's time to think about how you want to contribute to the joint project of society, and your profession is how you do that.

Each profession has a number of Specialties beneath it which will unlock special abilities. Because citizens can only have a limited number of specialties, a good approach is to take different specialties and then Trade between each other. In the skills window, you can see how many citizens have chosen each profession and look for the most-needed skills, choosing those to focus on.

Check out the Profession Overview for a tour of the different options.

(Note: the skills dialog is hidden until later in the tutorial. It can be made visible by completing the tutorial or skipping it.)