A world with a range of professions can trade for mutual benefits.
Once you've covered your basic needs, it's time to think about how you want to contribute to the joint project of society, and your profession is how you do that.
Each profession has a number of Specialties beneath it which will unlock special abilities. Because citizens can only have a limited number of specialties, a good approach is to take different specialties and then Trade between each other. In the skills window, you can see how many citizens have chosen each profession and look for the most-needed skills, choosing those to focus on.
Check out the Profession Overview for a tour of the different options.
(Note: the skills dialog is hidden until later in the tutorial. It can be made visible by completing the tutorial or skipping it.)
🌱 Local AI
The descriptive prose on this wiki is written by a large language model — but it runs entirely on local, self-hosted hardware: a Gemma 4 E4B model on a single NVIDIA RTX 4070 in a home Unraid server.
Nothing you read here was generated by a commercial cloud API. The game data itself is pulled live from the Eco server; the AI only fills in flavor and gap text. Like any web server, this one keeps its own request log — including visitors' IP addresses — purely to run and improve the site; it is never sold or handed to a third party.
This wiki is one face of a larger Eco mod: Solomon, an in-world AI steward that runs the server's economy, posts help contracts, keeps a store, and answers players. The wiki reads the same live game registries and tools Solomon does — so the numbers stay true to the running world. Read more about the project →
✨ Ask Solomon
Ask me anything about the Eco game — recipes, skills, animals, biomes. I read this wiki to answer, and you'll watch me look things up.