🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Specialties

Specialties

Specialties can be gained by collecting Character Experience, and each specialty will unlock new unique abilities.

Specialties are unlocked as you level-up from Character Experience. Each specialty (represented with a star) will unlock new abilities you can use.

Professions and Specialties
Professions are simply groupings of skills, and don’t serve any other purpose besides storing similar skills together.
Specialties are each contained under a profession and require two steps to gain.

1. First, you must read a skill scroll for the skill.
2. Next, you must spend a star to take the specialty.

Once you have chosen the specialty, you gain the base-level abilities associated with it. As you perform actions related to that specialty, you will gain Specialty Experience, leveling up the specialty and unlocking new abilities to it.
You can see the spread of specialties that other citizens have chosen on the skill selection dialog, and it is often a good idea to choose specialties that other players have not chosen or leveled up. This will allow you to each perform your own specialties and Trade with each other for a net gain.