⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

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Specialties

Specialties

Specialties can be gained by collecting Character Experience, and each specialty will unlock new unique abilities.

Specialties are unlocked as you level-up from Character Experience. Each specialty (represented with a star) will unlock new abilities you can use.

Professions and Specialties
Professions are simply groupings of skills, and don’t serve any other purpose besides storing similar skills together.
Specialties are each contained under a profession and require two steps to gain.

1. First, you must read a skill scroll for the skill.
2. Next, you must spend a star to take the specialty.

Once you have chosen the specialty, you gain the base-level abilities associated with it. As you perform actions related to that specialty, you will gain Specialty Experience, leveling up the specialty and unlocking new abilities to it.
You can see the spread of specialties that other citizens have chosen on the skill selection dialog, and it is often a good idea to choose specialties that other players have not chosen or leveled up. This will allow you to each perform your own specialties and Trade with each other for a net gain.