⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsAshlar Shale Door

Ashlar Shale Door

Ashlar Shale Door

WorldObject

A heavy ashlar stone door.

Weight1000 gMax stack100SkillAdvanced Masonry Lv 1StationAdvanced Masonry Table

Notes

The Ashlar Shale Door is a heavy stone door placed as a tier‑5 world object (1×2×3 footprint, grid‑aligned). As a door, it satisfies the Update 13 requirement that rooms have real doors and windows, and its high material tier contributes to superior room value and housing XP. Use it in late‑game buildings where maximum room quality is needed for top‑tier upgrade modules and resident skill‑gain.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Ashlar Stone2category

Crafting

Labor180 calories
Craft time3 min
Throughput20 Ashlar Stone Door / hour (base)

As a placed object

TierTier 5Size1×2×3
Viewer
Placement
AlignmentMust be grid-aligned

Total raw to craft this

Steps1Total labor180 calTotal time3 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also