⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsCharred Meat

Charred Meat

Charred Meat

The blackened surface of this unrecognizable meat is 'golden brown'.

Weight400 gMax stack100Food400 calCompostableSkillCampfire CookingStationCampfire

Notes

Charred Meat is a basic cooked food produced from various animal carcasses at a Campfire. It provides a modest calorie fill of 400 but offers only 15 total nutrients (5 protein, 10 fat) with no vitamins, making it a poor choice for maximizing the XP/skill-gain multiplier; its unbalanced nutrition profile limits the balance bonus. Early on it serves as a quick calorie source or crafting ingredient for Meaty Stew, but players should prioritize more varied, high-tier foods once better cooking options become available.

Notes are AI-generated and may be imprecise.

Nutrition

Calories400Shelf life72 h
Carbs0
Protein5
Fat10
Vitamins0

Diet & XP

Eating doesn't change a food's calories or nutrition — those are fixed. What your diet changes is your skill-gain rate (XP). This estimates the rate this food's nutrients contribute. ≈ estimate; set your diet in the ⚙ Character panel.

Nutrient total15Balanced-diet ××0.5Variety ××1Tastiness ××1Skill-gain rate19.5

Base: this food alone (+12 base gain). Craving & dinner-party bonuses are situational (assumed ×1).

Total raw to craft this

Steps1Total labor25 calTotal time2.5 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

Used in

See also