⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsClam

Clam

Clam

A clam.

Weight100 gMax stack100Currencymintable, 10,000 coins/item

Notes

Clams are a marine life resource that can be used as an ingredient in recipes such as Clam Chowder and Shuck Clams. Because they carry the currency tag, they may be utilized within the player-run economy for trade or as a basis for minted currency. To maximize the skill-point gains provided by clam-based dishes, players should incorporate them into a balanced diet of carbs, fats, proteins, and vitamins.

Notes are AI-generated and may be imprecise.

Categories

Found in the wild

Used in

Cast Iron Stove
Fishery

See also