⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsCoyote Carcass

Coyote Carcass

Coyote Carcass

A dead coyote.

Weight2000 gMax stack100

Notes

The Coyote Carcass is a small animal ingredient obtained by hunting coyotes, serving as a foundational resource for the game's food and nutrition systems. Weighing 2000 grams and stacking up to 100, these carcasses are processed through campfires, butchering, or trimming to extract usable food components for a balanced diet. Because over-hunting can drive species extinct and collapse the shared ecosystem, players should harvest coyotes sustainably and consider using the store tag system to efficiently trade their processed ingredients with specialized cooks.

Notes are AI-generated and may be imprecise.

Categories

Found in the wild

Used in

Butchery Table
Campfire
Fish Rack

See also