⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsFarming Upgrade

Farming Upgrade

Farming Upgrade

Efficiency Modules

Basic Upgrade that greatly increases efficiency when crafting Farming recipes.

Weight1 gMax stack100SkillFarming Lv 7StationFarmers Table

Notes

The Farming Upgrade is a Basic Upgrade module designed to increase the efficiency of Farming crafting stations by reducing both resource costs and crafting time. As a Basic tier module, it can be slotted into early-game stations to help farmers conserve both raw materials and the personal calories required for crafting labor. To maximize your agricultural output and save energy, prioritize installing this module in your primary crop-processing workstations.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Basic Upgrade 41item

Crafting

Labor3000 calories
Craft time10 min
Throughput6 Farming Upgrade / hour (base)

Total raw to craft this

Steps28Total labor15970 calTotal time320.5 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also