⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsHands

Hands

Hands

When you're not using tools for a job, you put these to work.

Weight0 gMax stack1

Notes

Hands are the basic tool players rely on for planting, construction, and harvesting when no specialized tool is equipped. Each use consumes one point of their 100 durability, and they deal minimal damage with very low animal effectiveness. Since hands offer no efficiency bonuses and degrade quickly, crafting dedicated tools for specific tasks is recommended to reduce labor cost and speed up work.

Notes are AI-generated and may be imprecise.

As a tool

Damage1Vs animals×0.2Durability/use1Max durability100

Categories

See also