🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Hands

Hands

When you're not using tools for a job, you put these to work.

Weight0 gMax stack1

Notes

The Hands are the default tool slot item, used for basic interactions like harvesting wild plants, planting seeds, and constructing simple blocks when no other tool is equipped. They fit into the earliest stage of the game, before any crafted tools or specialties are available, and are automatically present in your inventory. A practical tip: because Hands deal very low damage to animals (only 20% of their base damage), avoid using them for hunting — rely on crafted weapons or traps instead.

Notes are AI-generated and may be imprecise.

As a tool

Damage1Vs animals×0.2Durability/use1Max durability100

Categories

See also

The first tools, worn smooth by generations of use, never truly idle.