⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomePlantsOld Growth Redwood

Old Growth Redwood

Old Growth Redwood

Tree

Old growth redwood trees develop over centuries, with some living trees being over 2000 years old. Unlike most trees, these are a non-renewable resource and will not grow back if harvested.

Calories50

Found growing in

Observed from current live populations — this plant isn't tied to specific biomes, so it grows wherever the climate suits it.

Farming

Time to mature30 d

≈ base time for a fresh seed under perfect conditions. Real growth also depends on climate, soil, and fertilizer. Farming talents (seeding growth, fertilizer potency) can speed this up — effect varies, not shown as an exact number.

Soil & climate

Soil Moisture≥ 0.2Ideal rainfall0.52–0.58Survives rainfall0.50–0.60Max ground pollution0.7Spreads2 seeds / 25m

Target soil levels for this plant. Each number is the nutrient concentration (0–1 scale) to aim for: reach it and that nutrient fuels full-speed growth; below it growth scales down (half speed at half the value); more adds nothing. Raise nutrients by spreading fertilizer — see the Farming guide.

Soil Moisture is the in-ground water the plant uses up — a soil resource scored like the nutrients above, and separate from the Rainfall climate band below (wetter ground / nearby water raises it).

Rainfall is a 0–1 scale. Outside the survivable band the plant won't grow or reproduce.

Yields when harvested