⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsCutting Edge Cooking

Cutting Edge Cooking

Cutting Edge Cooking

Tier 5

Cutting edge cooking works with ingredients that don't quite sound like food but can potentially provide high calorie and nutrition. Levels up by crafting related recipes.

Tier5Max level7Unlocks3 recipes

A specialty of Chef.

Effects

Talents

Notes

Cutting Edge Cooking is a tier‑5 specialty (max level 7) that follows the Chef skill, unlocking recipes for Corn Ethanol, Wheat Ethanol, and a Cutting Edge Cooking Upgrade. Its description notes it works with ingredients that “don’t quite sound like food” but can deliver high calories and nutrition, so it’s a late‑game path for cooks aiming to produce fuel‑grade alcohols and advanced cooking upgrades. Because it’s a high‑tier specialty that costs many stars and requires investment in Chef first, players should ensure they have reliable access to the base crops (corn, wheat) before committing skill points.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes