⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsMasonry

Masonry

Masonry

Tier 2

Rocks and mortar can provide a suitable building material alternative to wood. Levels up by crafting related recipes.

Tier2Max level7Unlocks45 recipes

A specialty of Mason.

Effects

Talents

Notes

Masonry is a tier-2 specialty that allows players to produce stone-based building materials like mortared stone and reinforced concrete as alternatives to wood. It is used to create higher-tier rooms, which increase housing XP bonuses and unlock advanced crafting-table upgrades. To maximize efficiency, players should ensure their Masonry stations are placed in rooms of an appropriate material tier to utilize the best upgrade modules.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes