⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeSkillsTailor

Tailor

Tailor

Tier 1

Tailorings work with cloth to make high-end furniture.and clothing that provides special bonuses when worn.

Tier1Max level7Unlocks0 recipes

Specialties

Notes

The Tailor specialty focuses on using cloth to craft clothing that provides special bonuses when worn, as well as high-end furniture. This is a Tier 1 specialty with a maximum level of 7. To progress efficiently, players should maintain a balanced diet and high-quality housing to increase the rate at which they earn the stars required to learn the skill and its associated talents.

Notes are AI-generated and may be imprecise.