🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Tailoring

Tailoring

Tier 2

Creating new clothes and setting trends. Levels up by crafting related recipes.

Tier2Max level7Unlocks112 recipes

A specialty of Tailor.

Effects

Talents

Notes

Tailoring is a Tier 3 specialty that focuses on creating clothes and setting trends, leveling up by crafting related recipes. Reaching a maximum level of 7, it requires the Tailor prerequisite and unlocks a variety of wearable items, including backpacks, boots, gloves, helmets, and shirts. Tailors should coordinate with gatherers and farmers for textiles, as their goods are essential for equipping the town with functional gear.

Notes are AI-generated and may be imprecise.

Prerequisites

Unlocks recipes