⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesCotton Thread

Cotton Thread

Cotton Thread

Produces

ItemQty
Cotton Thread2

Ingredients

IngredientQtyType
Cotton Lint1item

Crafting

StationTailoring Table
Required skillTailoring (level 1)
Labor30 calories
Craft time1 min
Experience0.1 XP
Throughput120 Cotton Thread / hour (base)

Total raw materials

Steps2Total labor65 calTotal time2 min