⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesBuilder Boots

Builder Boots

Builder Boots

Produces

ItemQty
Builder Boots1

Ingredients

IngredientQtyType
Steel Bar1item
Leather Hide5item
Nylon Fabric5item

Crafting

StationAdvanced Tailoring Table
Required skillTailoring (level 5)
Labor1200 calories
Craft time10 min
Experience5 XP
Throughput6 Builder Boots / hour (base)

Total raw materials

Steps21Total labor2998.44 calTotal time28.48 min

Approximate โ€” category ingredients and any production cycles are counted as raw.