⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesBig Backpack

Big Backpack

Big Backpack

Produces

ItemQty
Big Backpack1

Ingredients

IngredientQtyType
Leather Hide20item
Fabric10category

Crafting

StationTailoring Table
Required skillTailoring (level 2)
Labor600 calories
Craft time4 min
Experience3 XP
Throughput15 Big Backpack / hour (base)

Total raw materials

Steps2Total labor1300 calTotal time24 min

Approximate โ€” category ingredients and any production cycles are counted as raw.