⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesLow Top Shoes

Low Top Shoes

Low Top Shoes

Produces

ItemQty
Low Top Shoes1

Ingredients

IngredientQtyType
Leather Hide4item

Crafting

StationTailoring Table
Required skillTailoring (level 1)
Labor150 calories
Craft time2 min
Experience3 XP
Throughput30 Low Top Shoes / hour (base)

Total raw materials

Steps2Total labor290 calTotal time6 min