⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesBearpack

Bearpack

Bearpack

Produces

ItemQty
Bearpack1

Ingredients

IngredientQtyType
Cellulose Fiber20item
Fur Pelt25item
Fabric30category

Crafting

StationAdvanced Tailoring Table
Required skillTailoring (level 4)
Labor1200 calories
Craft time10 min
Experience3 XP
Throughput6 Bearpack / hour (base)

Total raw materials

Steps3Total labor3025 calTotal time42.5 min

Approximate โ€” category ingredients and any production cycles are counted as raw.