⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsNylon Thread

Nylon Thread

Nylon Thread

Synthetic thread that has more resistance to abrasion than more natural threads.

Weight25 gMax stack100SkillTailoring Lv 1StationSpin Melter

Notes

Nylon Thread is a synthetic ingredient and product known for having more abrasion resistance than natural threads. It is produced via its own dedicated recipe and serves as a key component for crafting high-durability items such as nylon fabric, curtains, mooring ropes, trawler nets, and composite bows. To produce this material efficiently, players should specialize in the relevant industrial skill to reduce the labor and resource costs.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Nylon2item

Crafting

Labor60 calories
Craft time0.75 min
Throughput320 Nylon Thread / hour (base)

Total raw to craft this

Steps8Total labor415.63 calTotal time2.31 min

Categories

Obtained from

Used in

Automatic Loom
Fishery
Fletching Table
Small Shipyard

See also