⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesComposite Bow

Composite Bow

Composite Bow

Produces

ItemQty
Composite Bow1

Ingredients

IngredientQtyType
Fiberglass20item
Nylon Thread20item
Leather Hide6item

Crafting

StationFletching Table
Required skillHunting (level 6)
Labor1000 calories
Craft time0.5 min
Experience1 XP
Throughput120 Composite Bow / hour (base)

Total raw materials

Steps31Total labor94063.12 calTotal time705.86 min

Approximate โ€” category ingredients and any production cycles are counted as raw.