⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsNylon

Nylon

Nylon

Nylon is a synthetic polymer that can be used as a cheap alternative to more natural textiles.

Weight500 gMax stack100SkillOil Drilling Lv 1StationOil Refinery

Notes

Nylon is a synthetic polymer produced through industrial crafting, serving as an inexpensive alternative to natural textiles like cotton or wool. It functions as both a product and an ingredient, used primarily to craft Nylon Thread for advanced fabric and clothing recipes. Stockpiling Nylon ensures a steady supply of thread for textile production, reducing reliance on plant- or animal-based fibers.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules
Talents

Ingredients

IngredientQtyType
Petroleum4item

Crafting

Labor180 calories
Craft time1.5 min
Throughput320 Nylon / hour (base)

Total raw to craft this

Steps7Total labor1422.5 calTotal time6.25 min

Categories

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