⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesTrousers

Trousers

Trousers

Produces

ItemQty
Trousers1

Ingredients

IngredientQtyType
Leather Hide2item
Fur Pelt1item
Fabric4category

Crafting

StationTailoring Table
Required skillTailoring (level 1)
Labor40 calories
Craft time1 min
Experience3 XP
Throughput60 Trousers / hour (base)

Total raw materials

Steps3Total labor135 calTotal time3.5 min

Approximate โ€” category ingredients and any production cycles are counted as raw.