⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesCapris

Capris

Capris

Produces

ItemQty
Capris1

Ingredients

IngredientQtyType
Leather Hide3item
Fabric5category

Crafting

StationTailoring Table
Required skillTailoring (level 1)
Labor40 calories
Craft time1 min
Experience3 XP
Throughput60 Capris / hour (base)

Total raw materials

Steps2Total labor145 calTotal time4 min

Approximate โ€” category ingredients and any production cycles are counted as raw.