⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeRecipesBuilder Overalls

Builder Overalls

Builder Overalls

Produces

ItemQty
Builder Overalls1

Ingredients

IngredientQtyType
Nylon Fabric40item

Crafting

StationAdvanced Tailoring Table
Required skillTailoring (level 5)
Labor1200 calories
Craft time10 min
Experience5 XP
Throughput6 Builder Overalls / hour (base)

Total raw materials

Steps10Total labor11112.5 calTotal time76.25 min