⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsBuilder Overalls

Builder Overalls

Builder Overalls

Durable overalls with cargo pockets and hammer loops.

Weight100 gMax stack1SkillTailoring Lv 5StationAdvanced Tailoring Table

Notes

Builder Overalls are a durable clothing item crafted from a recipe of the same name, categorized as a Product with the Clothes tag. As wearable gear, they offer no inherent stat bonuses but can be crafted and sold through player-run stores for currency. A practical tip: stock a pair in your shop early, as clothing items like these are common trade goods that new players often seek for roleplay or basic attire.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
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Ingredients

IngredientQtyType
Nylon Fabric40item

Crafting

Labor1200 calories
Craft time10 min
Throughput6 Builder Overalls / hour (base)

Total raw to craft this

Steps10Total labor11112.5 calTotal time76.25 min

Categories

Obtained from

See also