⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsBandana

Bandana

Bandana

It just looks cool.

Weight100 gMax stack1SkillTailoring Lv 3StationTailoring Table

Notes

The Bandana is a cosmetic clothing item with no functional benefit—it exists purely for appearance, as the in-game description notes it "just looks cool." As a wearable tagged as Clothes and Product, it can be crafted via its own recipe and traded in player-run stores or worn for personal style. Since it provides no stat bonuses or practical advantage, its value is entirely aesthetic and social.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
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Talents

Ingredients

IngredientQtyType
Leather Hide15item
Fabric10category

Crafting

Labor600 calories
Craft time2 min
Throughput30 Bandana / hour (base)

Total raw to craft this

Steps2Total labor1125 calTotal time17 min

Approximate — category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also