⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

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Civic Articles

Civic Articles

A set of rules about how the government works.

Constitutional Articles define how things happen in the government: who can pass laws, set taxes, change the rules, etc. It can also define certain actions as needing an election, by specifying an Election Process inside them.

Constitutional Articles can be added in two places. On a CapitolItem, you can add up to three, and on AmendmentsItem you can add up to another 10 more per item.

Defining the rules of the government is very important for keeping it a stable, society-supporting structure. Governments can be granted a great deal of power over the world with laws, and there's a danger of this power being abused. By setting a system of checks and balances, citizens can design a government that can undergo a number of changes, including changes of leadership, while maintaining the power to effect positive changes in the world.