⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

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Civic Duties

Civic Duties

Your civic duties are the many different ways you can interact with the government.

The Government of Eco is run by individual citizens, and the quality of governance is fully dependent on how those citizens participate.

There are a number of ways to participate in the running of the government, including:

Each of these options are available at a variety of locations which must be constructed by citizens. The current government can be viewed by selecting the Government icon in the action bar and hovering over each section will specify where the civic object is defined.