⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeTopicsContract Board Component

Contract Board Component

Contract Board Component

The Contract Board Component allows citizens to post or accept contracts and work party offers.

The Contract Board Component allows citizens to post and accept Contracts and Work Parties, allowing enforced labor and other agreements between citizens.

Setting Up a Contract

When posting a contract, it may have as many or as few clauses as desired, and each clause can be configured to describe the job requested. Each clause must be satisfied before the contract is considered complete.

When 'Auto-Accept' is checked, completion of contracts is auto-detected by the system. For example, if a contract is set to build a road between two points, the contractor performing the work can open the contract in their side menu and press 'Job Finished', which will trigger a detection if the job is indeed complete. If so, the contract will be paid out according to the agreement and automatically closed.

The 'Custom Clause' is a special clause that allows players to describe in words what they would like done. If a contract contains such a clause, it must be manually approved by the client (auto-accept may not be checked), since auto-detection can't determine when it's finished.
When auto-detection is unchecked, the contractor will click 'Job Finished' when they believe the job is done, and the contractor will then either accept or reject the completion. Contracts without auto-accept require more trust between citizens, as there is no guarantee the contractor will honestly accept a completed job. Citizens are advised to use Reputation as a means of determining trust in these situations.

Contracts have a set time length they must be completed within, determined when posting the contract. In addition, contracts can be set to repeat for recurring jobs. When this is enabled, each time a contract is accepted, repetition counter will be reduced by one.

Any payment offered for a contract will be held in a special Escrow Bank Account while the contract is active. If the contract is completed successfully, that payment will be transferred to the contractor, and if it fails it will be refunded to the client. A deposit can also be collected by the contractor, which will be held in escrow and refunded to the contractor upon successful completion, or given to the client upon failure.

Work Parties

Work Parties can also be posted on a Contract Board, allowing the creation of tasks that can be completed by multiple other citizens, as opposed to contracts which is an agreement between two parties only. Before posting a work party, a citizen must start a work order on a crafting table they own.

After posting a work party, Laborers can join the project at the Contract Board. By default, anyone can join the work party as a laborer, but requirements can be set for individual roles or general requirements for anyone to join. When 'Expand Roles When Full' is checked, space for new laborers to join is created automatically when all roles are filled.

When setting the Work desired, the poster of the work party can decide to hire for labor, resources, or both. Any citizen who contributes to the work party will receive a share of the payment based on the amount of work they provided. By assigning additional Weight to a particular job in a work party, that job will receive a higher share of the payment.

There are a variety of Payment options for a work party, and multiple payment options can be offered for the same work party.