⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeTopicsSettlement Overview

Settlement Overview

Settlement Overview

Settlements are a community of citizens that have banded together under agreed-upon rules.

"Civilization is a movement and not a condition, a voyage and not a harbor."
-Arnold J. Toynbee

A Settlement can be created by a collection of Citizens to enact a government within its areas of Influence.

There are three levels of settlements:

Towns are collections of citizens.

Countries are collections of Towns and citizens.

Federations are collections of Countries, Towns, and citizens.

Settlement Concepts