🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Using Tools

Using Tools

Having access to the best tools allow you to achieve the most progress.

Through the use of tools, citizens can build great structures and move mountains. The starting tools will allow you to effect small change only, but as technology advances you will gain tools that can perform batch operations, and eventually Vehicle that can make massive transformations to the world.

There are a number of different tool types available:
- Building Tools. Hammers will allow you to place construction materials in 'Forms', shovels allow moving soil.
- Farming Tools. Plowing, planting, and sowing all have tools to increase their efficiency.
- Transport Tools. Vehicles and tools for constructing roads are especially useful for transporting goods.
- Harvesting Tools. These tools allow collection of resources from the ecosystem.
- Hunting Tools. Hunting animals for food requires specialized tools.
Tools that are manually powered require Calories, affecting your Nutrition.
All tools have Durability associated with them, which drops as they are used. Once a tool has lost its durability, it will take a tremendous amount of calories to use, and should be repaired at a Repair Table.