⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeAnimalsCrab

Crab

Crab

Animal

A crustacean with a hard exoskeleton and two large pincers used for defense, feeding, and courtship displays. Crabs are omnivores and feed on a variety of foods, including algae, other invertebrates, and carrion.

Calories50Health3BehaviorAggressiveCOâ‚‚0.02 t/day

Behavior & ecology

Herd size3–4Moves onAmphibiousTemperamentFlees Close ThreatsDanger to you5 dmgAttacks animals1 dmgPop. recovery24 h

Found roaming in

Observed from current populations — a live snapshot that shifts as the world changes (animals aren't tied to a fixed biome).

Yields when hunted