⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeBiomesDeepOcean

DeepOcean

DeepOcean

The DeepOcean biome — its climate, the plants that grow there, and the ores found beneath it.

Climate

Temperature-10°C–6°CRainfall0.00–1.00Elevation-1.00–-0.40Prevailing rockBasalt

Temperature in °C; rainfall and elevation are 0–1 scales.

Animals here (11)

Observed from current populations — a live snapshot that shifts as the world changes (animals aren't tied to a fixed biome).

Ores & minerals

From this server's world-generation settings — depths and rates reflect how this world was built.