🆕 Updated for Eco 14 — “Garbage & Recycling” — this server and these numbers now reflect the new version. What changed →
  • Byproducts: nearly every recipe now leaves waste behind, so recipe pages list byproducts alongside ingredients.
  • Garbage & recycling: waste sorts from mixed garbage down to pure materials, and can be recycled back into stock.
  • Pollution has four kinds: acid rain, chemical, soil and heavy mineral, each settling into the ground differently. Pollution guide →
  • Modules reworked: upgrades are now Basic / Advanced / Modern / Specialty, one per slot, driving the same bonus system as talents. Module guide →
  • Fresh water: machines need it — water drawn from the ocean has to be desalinated first.

The character calculator has been updated for these changes. Read the garbage & recycling guide →

Deer

Deer

Animal

A graceful, herbivorous mammal with a reddish-brown coat that inhabits forests and fields. Deer have evolved a variety of adaptations to avoid predators, such as their excellent sense of hearing, smell, and vision, as well as their ability to run fast and jump high.

Calories180Health6BehaviorAggressiveCO₂0.02 t/day

Behavior & ecology

Herd size2–3Moves onLandTemperamentFlees Close ThreatsDanger to you15 dmgAttacks animals1 dmgPop. recovery24 h

Found roaming in

Observed from current populations — a live snapshot that shifts as the world changes (animals aren't tied to a fixed biome).

Yields when hunted