⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsDeer Carcass

Deer Carcass

Deer Carcass

A dead deer.

Weight3000 gMax stack100

Notes

The Deer Carcass is a medium-sized animal corpse obtained by hunting deer, used as an ingredient in the Butcher Medium Animal and Campfire Animal Medium recipes for leather, meat, and cooked food. It is also listed in the Hare Pelt recipe, though that may be a cross-reference error. Its 100-stack limit makes hauling multiple carcasses practical, despite each weighing 3000 grams.

Notes are AI-generated and may be imprecise.

Categories

Found in the wild

Used in

Butchery Table
Campfire

See also