⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsAlligator Carcass

Alligator Carcass

Alligator Carcass

A dead alligator.

Weight2000 gMax stack100

Notes

An Alligator Carcass is an ingredient used in various recipes, including Stuffed Alligator and the Butcher Medium Animal process. It functions as a medium leather carcass and can be processed via a Campfire Animal Medium station. Players should utilize these carcasses to produce leather and food to support their civilization's growth.

Notes are AI-generated and may be imprecise.

Categories

Found in the wild

Used in

Butchery Table
Campfire

See also