⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsArrow

Arrow

Arrow

Use with the bow to hunt for food (or amaze your friends by shooting apples off of their heads).

Weight100 gMax stack100Fuel500StationTool Bench

Notes

Arrows are ammunition fired from a bow, used primarily for hunting wildlife or in playful target practice. Each arrow also has a fuel value of 500, meaning it can be burned as a heat source if needed, though doing so consumes potentially precious ammunition. They can be crafted individually or in bundles and are a tradable product.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
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Ingredients

IngredientQtyType
Wood2category

Crafting

Labor80 calories
Craft time0.1 min
Throughput2400 Arrow / hour (base)

Total raw to craft this

Steps1Total labor80 calTotal time0.1 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

Fletching Table
Tool Bench

See also