⚠️ Eco v0.14 is coming — the next major update reworks upgrade modules, so some of these numbers will change. They reflect the current version. What’s changing →
  • Simpler tiers: the 1–4 tiered upgrades become a single Basic / Advanced / Modern upgrade each.
  • Permanent upgrades: a module placed in a workstation is permanent — no more swapping lower tiers out as you progress.
  • Power transitions: a module can change a station’s power type/draw (e.g. a Modern upgrade moves a sawmill from mechanical to electrical power).
  • Talent-integrated: modules now use the same bonus/talent system — any talent benefit (power, labor cost, recipe unlocks) can come from a module.
  • Cheaper to upgrade: with the multi-tier parts gone, fully upgrading a workstation costs significantly less.

We’ll update this calculator shortly after the update releases.

HomeItemsTool Bench

Tool Bench

Tool Bench

WorldObject

A place to craft and fix up tools.

Weight1000 gMax stack1StationCampsite

Notes

The Tool Bench is a basic crafting station for producing early tools and equipment, such as stone tools, fishing poles, bows, and land claim stakes. This placed object has a compact 2x1x1 footprint and requires no specialist skill to build, making it an essential early-town fixture. A practical tip: position it in a shared work area so all residents can quickly craft or repair basic gear without unnecessary travel.

Notes are AI-generated and may be imprecise.

⚙ Craft calculator — adjust for your modules, skill & talents
Upgrade modules

Ingredients

IngredientQtyType
Wood20category
Rock10category

Crafting

Labor50 calories
Craft time1 min
Throughput60 Tool Bench / hour (base)

As a placed object

Size2×1×1
Viewer
Operating
Labor20โ€“200 cal

Crafted here

Total raw to craft this

Steps1Total labor50 calTotal time1 min

Approximate โ€” category ingredients and any production cycles are counted as raw.

Categories

Obtained from

See also